Keynotes, Sessions, Interactive Hands-on Workshops, and Artist-in-Residence Programs

* Sample agendas provided upon request!

I-imagine: Waking Up a Generation for Their Own Greatness

In life you have two choices. You either create a future for yourself, or adapt to a future created for you by others.~ Larry Quick

Calling all educators to illuminate students’ sense of identity and purpose through exploring, mining understanding and imagining taking their place in the world. The I-imagine project creating 3-4 min vision videos is grounded in new research for inspiring hope, joy and action in students discovering and activating their own life-goals – living in the truth that their lives and talents matter to the world. Narrative story is one of the oldest and most proven tools for motivating individuals to engage in change, mobilized by inspired hope while activating positive actions NOW. Finding purpose and passion are the hallmarks of a life that matters, a life worth living. They are also the source of joy and happiness. The greatest gift parents and teachers can give their children is to help them discover, nourish and act on this truth NOW. Participants will explore the possibilities, research and process and positive impact when students create multimedia visions via docudrama stories AS IF their future life is NOW.

EX-Treme Make-Overs: Moving Students from Information Consumers to Powerful Producers

Take traditional lesson ideas to higher ground delivering engagingly H.O.T. student work and increased learning results. Move from topical to inquiry-based research; create reasoning-thinking questions that power up tasks; and coach students from information consumers to knowledge producers, making meaning beyond existing information and digital products useful and beneficial to others. The goal is not to use technology but to rehearse the talents and skills needed to be meaning-makers FIRST and then media-makers. Come play a modern day “Extreme MakeOver” game developing engagingly HOT technology uses with kids as the winners!

I-imagine: Taking MY Place in the World (Artist-in-Residence Program)

The future is not a result of choices among alternative paths offered by the present, but a place that is created–created first in the mind and will, created next in activity. The future is not some place we are going to, but one we are creating. ~ Anonymous

The I-imagine project is grounded in new research for inspiring hope, joy and action in students discovering and activating their own life-goals – living in the truth that their lives and talents matter to the world. Students create docudramas role-playing a self-produced vision video AS IF it were 20 years from now and they are already shining their light, activating their talents and using their unique strengths for good in the world ~ living their BEST life NOW! Narrative story is one of the oldest and most proven tools for motivating individuals to engage in change, mobilized by inspired hope while activating positive actions NOW. Boredom in schools has reached pandemic proportions – working against our goals of preparing students for their futures. Enter the power of story based on new research as ONE positive strategy that activates student affinity and agency in owning their own learning. Finding purpose and passion are the hallmarks of a life that matters, a life worth living. They are also the source of joy and happiness. The greatest gift parents and teachers can give their children is to help them discover, nourish and act on this truth NOW. Our inner stories exert tremendous influence on us, driving us and limiting — or enlarging — our sense of reality and possibility. More details @ http://i-imagine.wikispaces.com/I-imagine+Project

Learning Comes ALIVE: The Craftsmanship of Docu-Drama Storytelling

Let’s make nonfiction that is more thrilling than fiction. Let’s use the best of what fiction has to offer and make it more exciting because what happened was real. – Ellen Windemuth from Off the Fence   Docu-dramas are non-fiction, personal narrative stories with rich and thick facts woven into a memorable plot, setting, characters, and denouement AS IF you lived in the time or experience yourself. Expressing JUST the facts develops summary reports about topics while the creative arranging of actual facts, authentic images, interviews, art and music of the times along with other archival media elements unfolds an emotional experience with information called docudramas. Docudramas are story-based but come from in-depth, non-fictional research expressing life, events, or issues NOT imagination. This personalize narrative style is meant to bring facts and experiences ALIVE into illuminated understandings delivering an explicit reflective connection (lesson learned) of self, community or humanity that reveals WHY the topic matters. Participants will explore the art of designing learning tasks across-the- curriculum, organizing the tools and processes along with coaching student mastery of these two dynamic types of communication. Assessment tools for student work provided.

Sh-h-h It’s a Secret: Raising a Generation for Greatness

What are we pretending not to know? Even knowing that the future aches for a new kind of learner, thinker, and problem-solver, all the dollars and time spent on techno gadgets still have changed little more than pockets of classrooms for kids. We need to seek higher ground for our visions and our results. Each generation of young people becomes an investment in the only future we will have – how can we escalate the reshaping of learning NOW!

The Answer to How is . . . Yes

Educators are being bombarded by messages of changing needs of learners along with expectations to increase student results and accountability. Having only one chance with each child to prepare them for a world none of us can possibly predict – it is time to think of these forces as possibilities NOT compliance. For anything that matters the timing is never quite right, the resources always a little short, and the people less ready than needed to shift gears. Starting with YES affirms commitment and participation in something worthy even when we do not have the mastery or methodology to know HOW to get to where we want to go. It is time for collective invention towards what works using data to guide our way NOT searching for recipe cards. If you have the word ‘yes” written in your heart, you can make almost anything happen! Starting today, our choices make all our students’ chances. Are you ready?

Change is Good . . . YOU Go First!

The fast pace of change is disturbing to many people. But it has become a pervasive aspect of our lives and almost a necessity for economic survival. Having only one chance with each child to prepare them for a world none of us can possibly predict – it is time to think of these forces as possibilities NOT compliance. For anything that matters the timing is never quite right, the resources always a little short, and the people less ready than needed to shift gears. Enjoy a whimsical look at simple but effective strategies to build personal and professional “change hardiness” in dealing with technology’s perturbations in schools. It is possible for EVERYONE to buy into change and thrive happily ever after.

Project Headware: 21st Century Thinking with 21st Century Tools

Technology accelerates something! What is the SOMETHING being targeted in your schools? It takes more than purchase orders like 1:1 or white board technology initiatives to delivery specific results for ALL students! Enjoy a whimsical look at simple but effective strategies that focus technology’s possibilities towards shifting schools into extra H.O.T. 21st Century practices that will power up your students’ future today.

All Technology Uses are NOT Equal: Accelerating High-Yielding Practices

The BIG question is not whether students are learning, practicing or using technology but to probe deeper: Are these resources organized to deliver high-yielding visible, added-value, worth-the-money and time RESULTS for all students! Many school goals for technology resources are couched in terms such as “enriching or enhancing curriculum,” “creating lifelong learners,” “supporting state standards,” or “integrating technology throughout the curriculum.” Though these sound like worthy goals, when it comes to implementing and evaluating these outcomes, we are actually left with counting the ITs (Instructional technology) activities not specific practices, skills or understandings with a lens on student results if they did use IT! Participants will practice three categories of technology uses that shape goals, staff development, curriculum, and focus student achievement on results school-wide.

Data in a Day: Classroom Walk-throughs Assessing Instructional Uses of Technology

Technology uses magnifies and makes visible all that is working about schools and all that needs to work better for students. Bernajean Porter, 1997

Using blink-like observations, school leaders learn how to observe, code, and record “cognitive” snapshots of technology uses onto hand-held devices. These snapshots create a “mosaic-like” pattern of strengths and weakness of instructional practices and learning values that forms the school’s pedagogical culture. The data validates or redirects the use of technology resources in supporting school-wide goals. Participating in the process along with reflecting on the findings ensures new initiatives are rolled out with more success; existing curriculum and pedagogy is refined and revised; staff development goals are targeted; and a continuous dialogue is sustained on expectations for technology resources to directly support student results.

Harnessing the Power of Social Networking: Blogs-Wikis-SecondLife-VoiceThreads and More! O My!

* Perspectives and examples will be customized for students OR educators – your choice!

Print and T.V. are so-o-o last century! How often are you blogging, You Tube-ing, chatting online, Flickr-ing, IM-ing, VoiceThreading, webbing or authoring wikis? Can you send images, voice or video from your phone to email, blogs, websites, or other phones? New things are scary – we are unsure whether to embrace it or put up emergency defenses. An explosion of social networking (SN) tasks is now so deeply embedded in the lifestyles of tweens and teens that it rivals television for their attention. Seventy-one percent say they use social networking tools at least weekly. Who are these students and what are they really doing? Do we really need to urgently lock down all uses to protect students? Or can educators engage SN tools as powerful learning tools that accelerate community, collaboration and communication? Participants will be introduced to research, vocabulary, curriculum (OR professional) uses of SN tools in schools, policy initiatives, and navigating safety for everyone!

Invent A Second Life for Learning: Exploring Virtual Worlds for Professional Learning Communities and Rigorous CourseWork

According to Gartner Inc., by the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have an avatar in at least one virtual world platform.   Consider creating a cost-effective, innovative and fearlessly engaging opportunity for real-time meetings, collaboration tasks and participation in rigorous coursework using 3-D immersive worlds with educators. Unlike most online text-heavy courses, immersive worlds are sensory-rich learning landscapes providing both synchronous learning (interactive and real-time) as well on-your-own asynchronous learning (any time any where). 3D virtual environments are also being found to increase participation and improve content retention. How can virtual worlds be a viable teaching and learning environment for adults? Participants will explore new horizons that let educators and administrators leverage their own benefits of learning in a virtual world as well as preparing them to assist students using today’s educational frontiers.

Rezzing into Virtual Learning: Be a Second Life Avatar-Teacher Rock Star!

Are virtual worlds a viable teaching and learning environment? How do you ensure that the new spaces in Second Life are used for innovative practices that establish new learning cultures rather than decorating the status quo? Second Life can increase the speed of creating learning spaces where you and your students can break out-of-the-box called school to foster creativity and experiences that would be prohibitively expensive or difficult in real life. Collect experiences, tools, ideas and strategies that will warp the past traditional online learning into mind-twizzling successes with students.

Turning Up the H.E.A.T. – Learning, Thinking, and Communicating in a Digital Age

Participants will use graphic organizers called “Turning UP the H.E.A.T.” (Higher Order Thinking – Engaged Students – Authentic Tasks and added-value Technology Uses) Going from knowing facts to enduring understandings is not something that can be memorized – it needs to be rehearsed regularly with rigorous inquiry tasks, driving questions, authentic audiences, collaborative problem-solving tools, inventive thinking, and effective 21 Century communication skills. What if rather than trying to teach students problem solving, we actually encouraged them to take on problems that needed solving? Become wizards at the artful structuring of performance tasks engaging students in rigorous thinking along with communication technologies that purposefully builds deeper understandings of core curriculum concepts. Using these high-yielding H.E.A.T. strategies elevates good ideas for learning tasks into GREAT ones. Come play a modern day “Extreme MakeOver” game developing engagingly HOT technology uses with kids as the winners!

Where’s the Beef? Rigor and Relevance in Student Learning Tasks and Digital Work

Effective communication skills start with an author’s capacity to develop content that is worthy of sharing first! Since “Where’s the Beef?” expression was first used in 1984 as a Wendy’s advertising slogan, it has become an all-purpose phrase questioning the substance of an idea, event, or product. So when reflecting on learning tasks or products using technology in your classrooms or seeing student digital work created with technology tools at websites or conferences, let’s start peering past the technology glitz and begin asking questions about rigor. Does the content have substance worth sharing? Are your students’ digital products demonstrating what they know and deeply understand about the topic or standards beyond existing facts? Or are their digital products primarily demonstrating the exploration and acquisition of technology skills? Let’s activate RIGOROUS content first with students as meaning makers before being media makers!

Seeking to Higher Ground: Moving Students From Powerpointlessness into Powerful Producers

Building and communicating understanding isn’t improved by using the infamous bells and whistle features in products like PowerPoint but by structuring our lessons to engage students in rigorous thinking that builds deeper understanding of core curriculum concepts. Participants will experience the journey of moving students from plagiarism and factually driven presentations that regurgitate information to communicating powerfully about new understandings as meaning makers and media makers.

GIVE Me a “C”: Cheering-leading Cultures of Curiosity, Creativity, Collaboration and Communication

Boredom for kids (and maybe adults) in our schools has reached pandemic proportions. Participants will take away strategies for cheerleading joyful AND twenty-first century fearless learners. By using the timeless technology of questions, nurturing curiosity with meaningful complex tasks, and student-driven inquiry tasks, educators will harness the mastery of BOTH basic skills and higher-order thinking strategies thereby altering the neural networks of learners. Challenging tasks are better for brains than easy ones. Interaction with others creates more brain power than isolation. Enriched and challenging environments produce more neural connections, while boring and sterile ones cause these connections to whither and die. (Diamond & Hobson, 1998) IQ Scores can be increased with lasting effects with mental stimulation tasks creating not only better dendrites but NEW cells – human neurogenesis is possible!  (Erickson et al 1998)

IMPACT: Using the Lens of Student Digital Work as a Body of Evidence

The day of the written word as the sole communication style is long gone as students use a variety of media to express their deep understanding of topics across the curriculum. Like assessing student writing, using student digital products is a natural vehicle for measuring a student’s ability to communicate what was learned in effective ways that benefit others as well. So many initiatives begin with teaching technology skills with an assumption that the art of designing value-added lessons for higher order thinking and communication will naturally follow. Using the lens of student work focuses teachers on reflecting and developing rigorous content tasks FIRST while developing skills in using research-based assessment tools for scoring digital products. Experience data-driven, rigorous results for large grants or other school initiatives when student digital products are used as tangible artifacts and evidence of successes. These digital products provide a wealth of instructional evidence documenting individual learning skills as well as developing a system analysis of the impact of technology on student achievement, organizing staff development and accelerating school-wide goals.

Beyond Words: The Craftsmanship of Digital Communication

When a digital story is finished it should be remembered for its soul, not the bells and whistles of the technology tools. (Bernajean Porter, 2004)

There is increasing urgency today to develop communication skills that translate raw information into valuable knowledge for ourselves as well as others. Using dynamic multi-media tools that enable new forms of communication beyond words are calling for new literacies. The new communication is less about mastering technical skills than about being able to design information by artfully using sound, images, transitions and special effects in ways that dance ideas together into illuminated understandings.

Beyond Words: Becoming Wizards with 21st Century Communication Skills

Urgent! Human beings needed with effective communication skills in order to translate inert, raw information into valuable knowledge useful and beneficial to others. No paper allowed! For students to be effective communicators in the 21st century, sophisticated skills in expressing ideas with multiple communication technologies will be needed. Even though writing skills still form a crucial foundation in developing digital media, printed text has lost its monopoly to multimedia in the information age. So how do paper-trained educators transform themselves into wizards at organizing and coaching content-based, student digital products that grab attention, mesmerize audiences with engagingly, rigorous content and purposefully impacts others long after? Using any of the dynamic media tools enabling new forms of communication beyond words will require practicing new literacies that master the grammar of reading/writing of images and sound as well as crafting information for impact. Building and communicating understanding isn’t improved by using the fancy, infamous bells and whistle features in myopic tools like PowerPoint. The new communication needs are less about mastering technical skills of technology than about being able to design information by artfully using sound, images, transitions and special effects in ways that dance ideas together into illuminated understandings.

Voila! The Craftsmanship of Engagingly H.O.T. PodCasts

Become wizards at organizing and coaching content-based, student podcasts that grab attention, mesmerize audiences with engagingly H.O.T. content, and then make them very, very sorry that it ended. Enjoy learning the principals, grammar and fluency of the medium of podcasting. Participants will experience designing rigorous content and hands-on practicing high-performance voice recordings with sound and image mixing. Assessment tools for student work provided.

ShaZamm! Creating Engagingly H.O.T. Comics and Graphic Novels

Take a fun-packed walk through the land of comics and graphic novels as learning tools! Discover how they communicate in-depth understandings across content areas for all ages through the artful use of text and images. Enjoy learning the principals, grammar and fluency of visual storytelling via comics and graphic novels. Participants will experience designing rigorous, standards-based tasks and exploring hands-on use of Comic Life software. Assessment tools for student work provided.

The Director’s Chair: The Craftsmanship of Docu-Dramas and Documentaries

Let’s make nonfiction that is more thrilling than fiction. Let’s use the best of what fiction has to offer and make it more exciting because what happened was real. – Ellen Windemuth from Off the Fence

Prepare to know the difference! Creative invention develops short stories, expressing just the facts provides for summary reports while the creative arranging of actual facts, authentic images, interviews, art and music of the times along with other archival media elements develops documentaries and docudramas. While documentaries and docudramas are certainly different types of communication, they are still both considered to come from in-depth, non-fictional research expressing life, events, or issues NOT imagination. Participants will explore the art of designing learning tasks across-the- curriculum, organizing the tools and processes along with coaching student mastery of these two dynamic types of communication. Assessment tools for student work provided.

DigiTales: The Art of Digital Storytelling

After a story is finished, it should be remembered for its soul, not the bells and whistles of technology. Bernajean Porter, DigiTales: The Art of Telling Digital Stories.

Gather round the campfires as the ancient art of storytelling is being revived into an emerging communication mode called digital storytelling! Stories are as old as humans and more important than ever for our minds, spirits and human progress. Telling stories together about things that really matter has an extraordinary effect on people even more so when their digital storytelling is distributed quite literally to a world community through the World Wide Web. What an experience to guide a new generation into becoming 21st Century StoryKeepers™ knowing their personal narratives will endure for others long after the fires die down! By telling thoughtful stories, we clarify our own thinking, experiences and understandings in order to share it with others. Digital Storytelling has become a vehicle for mastering multiple 21st century skills considered essential for the modern workplace. Participants will be introduced to the joy, processes, elements of good storytelling, and technical tools, along with viewing memorable examples from kids of all ages creating digital storytelling of bringing together voice, graphics, animation, and sound in artful ways.

The Art and Soul of Digital Storytelling: Classroom Connections

We need to tell someone else a story that describes our experience because the process of creating the story also creates the memory structure that contains the gist of the story for the rest of our lives. Roger Shank, Tell Me a Story

The more people are buried in the mind-numbing avalanche of today’s information, the greater the importance of stories in making sense of the endless pieces of data. It is the act of telling our personal story of what we know and understand from an event or topic that provides a “sense-making” process enabling our brains to organize a myriad of factoids while also increasing “sticking power.” Designing and communicating information across the curriculum requires students to deepen their understanding of content while increasing visual, sound, oral language, creativity and thinking skills. It also provides a highly engaging mode of communication for nourishing the spirits and giving voice to our young people as they dance images, sound, music, transitions and special effects into illuminated understandings. Participants will explore student examples and ideas across the curriculum.

Teachers as StoryKeepers: Crafting Project Stories of Lessons Learned

Where passion meets practice and experience thereby lies a story that needs to be told. (Bernajean Porter, 2004)

Celebrate the obvious – teachers make THE difference! The power of our work as educators is much greater than numbers. Digital stories combining images, sound, music and voiceovers into 3-5 minute movies are able to compliment quantitative data by conveying the emotional, inspiring and qualitative value of experience while also honoring personal experiences that share understandings and lessons learned as inspiration for others. Each digital story showcases personal lessons learned through grants, initiatives and special projects; enables participants to reflect on their experiences and successes; enriches understandings for personal portfolios; or adds compelling human experience to text/numeric evaluations or research projects. These digital stories not only document project impact for communities but also become a vehicle for teachers to master multiple 21st century skills and understandings needed to coach their own students in creating exemplar communication products.

Leadership Training Seminars

These seminars can be presented as session topics or delivered as multi-day leadership training to empower leaders to deepen their impact power through effective, innovative group engagement.

Strategic Conniving: Harvesting Learning Results for ALL Students

Now that you’ve documented technology uses delivering learning results, what strategies and structures will you need to roll out these pockets of change for ALL kids? Enjoy an energetic discussion of pitfalls, strategies and successes in expanding the seeds of success from pilots and research-based programs into pervasive practices for ALL students.

Data in a Day: Classroom Walk-throughs Assessing Instructional Uses of Technology (REPEAT)

Technology uses magnifies and makes visible all that is working about schools and all that needs to work better for students. Bernajean Porter, 1997

Using blink-like observations, school leaders learn how to observe, code, and record “cognitive” snapshots of technology uses onto hand-held devices. These snapshots create a “mosaic-like” pattern of strengths and weakness of instructional practices and learning values that forms the school’s pedagogical culture. The data validates or redirects the use of technology resources in supporting school-wide goals. Participating in the process along with reflecting on the findings ensures new initiatives are rolled out with more success; existing curriculum and pedagogy is refined and revised; staff development goals are targeted; and a continuous dialogue is sustained on expectations for technology resources to directly support student results.

Virtual Learning and Collaboration: MUVE over Face-to-Face Learning – New Learning-Scapes are Taking Over!

Distance learning is quickly moving into virtual classroom spaces. Scores of colleges and universities (Ohio State, Pepperdine, Harvard, and Vassar) have set up campuses where students participate in real-time MUVES like Second Life immersing learners in rigorous content experiences. Multi-User Virtual Environments (MUVE) offer 3D visually rich sensory experiences. Avatars (virtual personas) have sophisticated control of their learning as they engage in tasks using live voice (language translation devices possible), chat rooms, web links, visual exhibits, simulations, live video and sound streaming, or “teleporting” to other landmarks within the MUVE. Avatars are able to hold their own “after-class” chats about assignments while their avatars practice dance moves at the island tiki bar, pirate ship or while flying on a magic carpet watching the solar system move around them. The groups can “teleport” anytime to authentic museums, libraries, re-enacted historical eras, or simulation experiences like NOAA’s hurricane simulators. These virtual spaces are becoming viable learning environments for whole-school staff development capable of joining other educators from across the world. MUVEs are now able to create a realism- sense of being there – that blurs the differences from face-to-face learning with many added advantages. Learners are experiencing building collaborative learning communities from anywhere anytime access. Participants will be introduced to the vocabulary of “inworlds,” guided experiences with examples, and easy, get-started resources.

IQ or EQ: Explore the Neuroscience of Human Success

Being human is a great adventure with neuroscience and new studies revealing the many mysteries essential in growing key cognitive and emotional attributes. While IQ may establish the cognitive capacity, nourishing the inner attributes of our students is now being documented as possessing the real power for unlocking the learner’s brain and personal successes. Explore creating a positive and heartful climate in classrooms that sustain dramatic results for our kids and adults.

Wagons East: Engaging and Empowering Groups to Activate New Ways of Learning

Engaging large groups of stakeholders increases the implement success of initiatives for ALL students. Expand strategies and techniques for engaging and empowering communities, special interest teams, and school-wide groups in ways that increase urgency, zest, and commitment. Getting everyone into the Land of New Possibilities engages strategic and playful conniving so EVERYONE arrives!

Creating Collaborative Cultures: Coaching and Empowering Educators Through Change

Moving groups into new territory requires a combination of powerful dreams, collaborative leadership and group strategies along with exquisite coaching skills to activate the fuel needed to make IT real. Learning Forward creates a culture of commitment of moving towards best hopes and vision for excellence even when we don’t know how – it develops an attitude of no-is-the-wrong-answer. Effectively engaging and empowering groups increases everyone’s ability to deeply and pervasively implement the possibilities of technology use for student results. Research shows collaborative communities enable increased multi-tasking, less stress, more creative solutions with deeper and more pervasive implementation successes. Participants will learn facilitating dialogue, reflective practices, team building, conflict resolution, creative decision-making, dealing with difficult people, building on diversity and building strong collaborative environments for everyone!

Bernajean’s Bio

Bernajean Porter provides a spectrum of practical tools and services to scale and sustain technology’s potential culled from 35 years of national and international experience. Her work reflects a belief that technology can accelerate all students in rediscovering their joy and personal success as learners. Bernajean’s philosophy of work uses cutting edge organizational processes for building local capacity to translate the power of technology’s potential into actual classroom practices for ALL students. Her enthusiasm and vivacious presentations create an energetic climate for all learners. When it comes to doing the hard or impossible things now necessary in schools to ensure students having out-of-this-world possibilities, Bernajean’s personal motto of “Da Um Jeitinho”- there is ALWAYS a way – sets the tone for her dedicated long, term work with national and international educators.

She is author of Grappling with Accountability 2002:MAPPing Tools for Organizing and Assessing Technology for Student Results; Evaluating Digital Products: Training and Resource Tools for Using Student Scoring Guides; Nutz and Boltz of Engaging and Empowering Large Groups; and DigiTales: The Art of Telling Digital Stories; I-imagine: Waking Up a Generation for their OWN Greatness. New book in progress: Turning UP the H.E.A.T. – Learning, Thinking and Communicating in a Digital Age.

She has been on presidential advisory boards, worked as a state department of education technology consultant, consulted with numerous American International Schools and Department of Defense Schools; recognized by ISTE as Consultant of the Year, directed state-wide initiatives, and participated in multiple technology literacy challenge grant (TLCG + EETT + Race to the Top) project design, trainings/assessments. Bernajean’s work uses the application of systems thinking, chaos theory and her love of kids to deal with the challenges of change and re-culturing efforts in education today. Bernajean’s workshops are invigorating, fun and packed with get-started ideas!

Whimsical Bio

Bernajean Porter AKA writer, speech and debate coach, inventor, auntie, teacher of possibilities, media maker, futurist, master of survival techniques when working with adolescents, professional speaker, technology consultant, teacher of teachers, long-term technology user, promoter of anything that increases joy, spirit and outrageous possibilities in all aspects of life for kids and adults and now. . . a digital storytelling guide and virtual worlds educator. Likes: Watching stars, designing group events, mountain living, learning anytime anywhere, moon glows, adventure travel, can-do attitudes, mangoes, magic, building community spirit, lilacs, ATVing mountain trails, a good story and living life juicy! Dislikes: Rules of all kinds. Loose ends. Stale strawberry licorice. People insisting on having their negative and limiting beliefs. Letting worst fears rule the day. Having narrow choices. And milking cows. Pet Philosophy: Da Um Jeitinho – there is always a way